Which Source?
create-mc-bedrock offers three starting points. They are not ranked.
Each one fits a different situation. This page is the honest version of
the decision: when to pick each, when not to, and what you actually get.
If you're not sure, Custom is the safe default for new projects.
Custom (recommended default)
The new workspace shape introduced in 2.0. A bedrock.config.json at
the root, TypeScript in src/, pack assets in packs/BP and
packs/RP, and a build pipeline driven by
@keyyard/bedrock-build.
Pick this when:
- You're starting a new add-on from scratch.
- You want hot reload to
com.mojangon every save. - You want one command (
npm run pack) to produce a clean.mcaddon. - You like a clear separation between source code (
src/) and built output (dist/).
Don't pick this when:
- You're following a Microsoft tutorial verbatim and need the file layout the tutorial assumes.
- You explicitly want a workspace that lines up with the public Microsoft samples for easy diffing.
What you get:
- A scaffolded workspace following the layout in the Workspace Layout doc.
bedrock.config.jsonpre-filled with sensible defaults. See the config schema.- A
package.jsonwith@keyyard/bedrock-buildas a dev dependency, resolved to the latest stable version at scaffold time. - Freshly generated manifest UUIDs, committed to git.
- A
tsconfig.jsonset up for ES2020 + ESM, ready for esbuild.
Microsoft Samples
The official samples from
microsoft/minecraft-scripting-samples (opens in a new tab).
Maintained by Microsoft, used in their tutorials and official
documentation.
Pick this when:
- You're working through an official Microsoft tutorial and want the exact files the tutorial references.
- You're learning the raw
@minecraft/serverAPI surface and don't want a build tool in the way. - You want a workspace that other readers of the official docs will recognize at a glance.
Don't pick this when:
- You want the build/deploy/pack ergonomics of
bedrock-build. The Microsoft samples don't ship with one. - You're bothered by API drift. Sample code can lag behind the
current
@minecraft/serverAPI and may need touch-ups to compile against the latest types.
What you get:
- One of the official Microsoft sample projects, cloned and ready to open.
- Whatever build setup that sample includes (varies; some use
gulp, some are pure-source, some have other approaches). - Manifest UUIDs regenerated for your local copy.
Heads up: APIs may drift. Microsoft's samples are pinned to the
state of @minecraft/server at the time they were written. The API
evolves between Minecraft releases, so some samples may need small
fixes to typecheck against the current types. That's not a flaw of
the samples. It's just the cost of using anything that targets a
moving API. Worth knowing before you pick this source.
Community Templates
Specialized starters from
keyyard/custom-mc-scripting-templates (opens in a new tab).
Curated by the community for specific use cases: different scripting
patterns, alternative tooling setups, or themed starter content.
Pick this when:
- You want a starter that already includes a specific pattern (UI framework wrapper, scoreboard helpers, event registry, etc.).
- You've seen a template in the community-templates repo that lines up with the project you have in mind.
- You're comfortable that the template's conventions may differ from the Custom source's defaults.
Don't pick this when:
- You want the canonical
bedrock-buildsetup that the rest of these docs assume. The Custom source is closer to that. - You're new to Bedrock add-ons and want the most opinionated, most documented starting point. (Pick Custom for that.)
What you get:
- The chosen template, cloned into your project folder.
- Whatever conventions that template defines. Read the template's own README before assuming the build commands match this site's CLI reference.
- Fresh manifest UUIDs for your project.
Quick decision
| You want… | Pick |
|---|---|
The shortest path to a working bedrock-build workspace | Custom |
| To follow an official Microsoft tutorial | Microsoft Samples |
| A specialized community starter | Community Templates |
Hot reload + .mcaddon packaging out of the box | Custom |
| Files that match published MS docs verbatim | Microsoft Samples |
All three sources are first-class. There's no wrong choice, just a fit for the project in front of you.